Most articles about AI characters begin with excitement about the technologies — motion capture, LoRA models, speech generation. But the question of 'how to make' is secondary to the question of 'why'. An avatar solves specific business tasks: scaling content without increasing the budget for filming, reducing reputational risks (a virtual character will not have a scandal in personal life), omnichannel — one image works in advertising, in an app, and in a stream at the same time.
Before launching a project, it is worth going through several forks:
Distrust of AI characters is rarely related to the fact of their artificiality. It arises from the feeling of substitution — when a brand passes off synthetic content as organic, human. Research shows: 57% of consumers value content quality more than its source. That is, the audience is ready to forgive a brand for using an avatar if the result works — entertains, informs, and solves the task.
The barrier is overcome not by justifications, but by transparency from the start. Aviasails does not hide that Aviaslav is a character; on the contrary, the company uses three different personas for different segments (for women, for IT professionals, for youth), and this works: Ad Recall +7%, brand recognition — 75%. Openness becomes part of the brand's character, not a weakness to be hidden.
The effect of the Uncanny Valley is not a myth from the video game industry, but a real factor of AI character effectiveness. The higher the degree of anthropomorphism of the avatar, the higher the audience's demands for its authenticity. A semi-schematic cat or cartoon mascot does not cause dissonance — the brain immediately recognizes the conventionality of the image and does not attempt to match it with a real person. A photorealistic digital human with even minor artifacts in mimicry or voice provokes the feeling of 'something is wrong,' and this feeling is transferred to the brand.
This leads to a strategic rule: high anthropomorphism requires a trust evidence base — expert credentials, transparent disclosure of technology, quality implementation without visual bugs. Low anthropomorphism, on the contrary, plays on novelty and emotional frames — a mascot will forgive conventionality if it is funny, charming, or useful. SberKot and Athena win precisely due to moderate stylization: they do not claim photorealism and therefore do not fall into the valley.
The effectiveness of an avatar strongly depends on the type of content. Product demonstrations, explanations of tariffs, answers to frequently asked questions — this is the area where an AI character is perceived neutrally or even positively, because the audience is not looking for emotional authenticity here. A completely different story is lifestyle and motivational content, where the value of the message is built on personal experience.
| Type of content | How the audience reacts | Conclusion for the brand |
|---|---|---|
| Product, instructions, FAQ | Perceived neutrally, valued for convenience | Strong zone for an AI character |
| Gaming, entertainment content | The artificial nature of the character is accepted easily | Works well even with low anthropomorphism |
| Lifestyle | 46% consider AI unacceptable in this format | High reputational risk |
| Motivational content | 31% refuse to consume such content from an avatar | Better left to live speakers |
| Direct purchase advertising | 24% would not buy outright if not advertised by a human | Combine with a human face of the brand |
The conclusion is simple: an avatar is strong where the audience expects functionality and systemacity, and weak where it expects genuine personal experience. SberKot, in this sense, is a model of precise positioning: it does not claim to be a friend or advisor on personal finances, but rather a mascot-guide through the product, which allows lowering the barrier to entry for new users.
VTubing and live avatar technologies transform an AI character from static content into an interactive format. The principle of operation: an actor or operator transmits movements and facial expressions to a digital model via motion capture, and the speech processing system (AI speech processing, TTS) synthesizes the character's voice in real time — either by voice-over of a live person with the desired tone, or by directly generating responses.
Russia's first VTubing stream with the character E.M. Vi gathered 8 million viewers — the avatar answered audience questions live using a motion capture and AI speech processing setup. This creates formats unavailable to regular content: AMA sessions on behalf of a brand without risk to the speaker's reputation, simultaneous presence of the 'character' across multiple platforms, integration into metaverses and gaming platforms without physical constraints. Technically, the entry barrier is reduced — what previously required weeks of post-production, Rafinad-type studios now accomplish in one day, explaining the multiple increase in content release speed among major brands.
This is the only question in AI character strategy where there is no universal answer, but there is a clear regulatory trend. As of August 2026 year, the AI Act comes into force in the European Union, requiring AI-generated content to be labeled. Russia currently lacks a direct analog of this law, but platforms are explicitly implementing requirements — YouTube already mandates a separate flag for synthetic content.
According to industry experts (particularly Clarissa Mansbridge), 40–60% of content from major brands can now be created with AI involvement — and a significant portion of this volume is hidden out of fear of losing audience trust. This is a strategic mistake. The risk of exposure and subsequent investigation (following the example of The Guardian's materials on unscrupulous virtual influencers) costs reputation more than a honest disclosure of the character's nature at the project's outset. Revealing artificiality, built into the brand story from the beginning, transforms from a threat into an individuality element — as Avisail and Sber have done, and as more and more brands will have to do as regulation tightens and labeling requirements increase.