Classic situation: a brand manager sends a contractor a logo in PNG, downloaded from a website — and a week later receives a batch of notebooks with toothed letter edges and muddy colors. The problem is that a raster image is a fixed grid of pixels that loses sharpness when scaled up, and 'eats' fine elements when scaled down. According to industry data, it is exactly file-related issues — incorrect format, RGB instead of spot colors, lack of clear layout of printing zones — that cause 1% of production delays before the product even reaches the equipment.
The solution is simple on paper and is almost always ignored in practice: a logo for merchandise must exist in a vector format (AI, EPS, PDF, SVG) with clear contours and a pre-defined color model for a specific printing method. A raster file is only suitable as a reference, but not as a working layout.
Each printing method dictates its own requirements for the file, and there is no universal template 'for all cases'. A screen logo in RGB is always a compromise that will have to be recalculated for the physics of printing or fabric.
| Printing method | File format | Color model | Features of preparation |
|---|---|---|---|
| Screen printing | Vector (AI/EPS) | Pantone (spot colors) | Each color is a separate screen, it is important to separate colors and raster points for gradients |
| DTG (direct-to-garment printing) | High-resolution raster or vector | CMYK | Well reproduces gradients and photorealistic elements, but worse retains saturation on dark fabric |
| Embroidery | Vector + embroidery file (DST/PES) | Separate thread palette | Requires conversion of contours into stitches, thin lines and small text need to be enlarged in advance |
| Laser engraving | Vector (black and white outline) | No color — depth/tone gradation | Contour contrast is important, mid-tones are conveyed by hatching, not color |
| Offset/digital printing (packaging, notebooks) | Vector or raster 300 dpi | CMYK | A color proof is needed before printing, RGB must be converted |
The rule is simple: for screen printing and embroidery, a separate version of the logo with a limited palette is always prepared, for digital printing — a file in CMYK with a profile for a specific printer. Sending the same RGB version to all productions is a guaranteed way to get different results in each batch.
The screen emits light, while the material reflects light — that is the whole difference. An RGB monitor forms color from light, whereas paint on fabric, ceramic, or metal works with pigments and their interaction with the surface. Because of this, the same brand shade can change by 20–40% when transferred to a physical medium — brand blue on the screen easily turns into a faded grayish-blue on cotton.
The type of material also affects the result: glossy ceramic enhances saturation, matte textile dulls it, metal adds a cool undertone. Therefore, a brand book for merchandise should include not only HEX and RGB, but also Pantone equivalents for textiles and hard surfaces — and require a physical color proof from the contractor before printing, not approval based on photos in correspondence.
There is no universal answer of "10 mm will always do" — everything depends on the complexity of the logo and the method of application. But there are benchmarks that should be built into the brand guideline:
This leads to a practical conclusion: a brand should not have just one version of a logo, but a range of adaptations — full, simplified (without small elements), and monochrome — with clearly defined minimum sizes for each.
Most defects on merchandise are not the fault of production, but the result of the original design not being ready for transfer to the material.
Even a perfect file won't help if there is no control at the printing stage. Here, the logic of staged acceptance works, not a one-time check of the finished batch.
Saving on these checks results in either a repeat print run or merchandising that the brand hesitates to give away. And the stakes are high: according to PPAI data, 83% of consumers believe that a quality promotional product reinforces their loyalty to the brand, and 75% are willing to make a purchase after getting acquainted with good merchandising. In the USA, this item accounts for over 15% of the advertising budget, in Russia — according to conservative estimates, no less than 5% of the PR budget. This is not a souvenir 'just for the sake of it' — this is an identity carrier that either works for the brand or damages its impression faster than any bad advertisement.
Classic situation: a brand manager sends a contractor a logo in PNG, downloaded from a website — and a week later receives a batch of notebooks with toothed letter edges and muddy colors. The problem is that a raster image is a fixed grid of pixels that loses sharpness when scaled up, and 'eats' fine elements when scaled down. According to industry data, it is exactly file-related issues — incorrect format, RGB instead of spot colors, lack of clear layout of printing zones — that cause 1% of production delays before the product even reaches the equipment.
The solution is simple on paper and is almost always ignored in practice: a logo for merchandise must exist in a vector format (AI, EPS, PDF, SVG) with clear contours and a pre-defined color model for a specific printing method. A raster file is only suitable as a reference, but not as a working layout.
Each printing method dictates its own requirements for the file, and there is no universal template 'for all cases'. A screen logo in RGB is always a compromise that will have to be recalculated for the physics of printing or fabric.
| Printing method | File format | Color model | Features of preparation |
|---|---|---|---|
| Screen printing | Vector (AI/EPS) | Pantone (spot colors) | Each color is a separate screen, it is important to separate colors and raster points for gradients |
| DTG (direct-to-garment printing) | High-resolution raster or vector | CMYK | Well reproduces gradients and photorealistic elements, but worse retains saturation on dark fabric |
| Embroidery | Vector + embroidery file (DST/PES) | Separate thread palette | Requires conversion of contours into stitches, thin lines and small text need to be enlarged in advance |
| Laser engraving | Vector (black and white outline) | No color — depth/tone gradation | Contour contrast is important, mid-tones are conveyed by hatching, not color |
| Offset/digital printing (packaging, notebooks) | Vector or raster 300 dpi | CMYK | A color proof is needed before printing, RGB must be converted |
The rule is simple: for screen printing and embroidery, a separate version of the logo with a limited palette is always prepared, for digital printing — a file in CMYK with a profile for a specific printer. Sending the same RGB version to all productions is a guaranteed way to get different results in each batch.
The screen emits light, while the material reflects light — that is the whole difference. An RGB monitor forms color from light, whereas paint on fabric, ceramic, or metal works with pigments and their interaction with the surface. Because of this, the same brand shade can change by 20–40% when transferred to a physical medium — brand blue on the screen easily turns into a faded grayish-blue on cotton.
The type of material also affects the result: glossy ceramic enhances saturation, matte textile dulls it, metal adds a cool undertone. Therefore, a brand book for merchandise should include not only HEX and RGB, but also Pantone equivalents for textiles and hard surfaces — and require a physical color proof from the contractor before printing, not approval based on photos in correspondence.
There is no universal answer of "10 mm will always do" — everything depends on the complexity of the logo and the method of application. But there are benchmarks that should be built into the brand guideline:
This leads to a practical conclusion: a brand should not have just one version of a logo, but a range of adaptations — full, simplified (without small elements), and monochrome — with clearly defined minimum sizes for each.
Most defects on merchandise are not the fault of production, but the result of the original design not being ready for transfer to the material.
Even a perfect file won't help if there is no control at the printing stage. Here, the logic of staged acceptance works, not a one-time check of the finished batch.
Saving on these checks results in either a repeat print run or merchandising that the brand hesitates to give away. And the stakes are high: according to PPAI data, 83% of consumers believe that a quality promotional product reinforces their loyalty to the brand, and 75% are willing to make a purchase after getting acquainted with good merchandising. In the USA, this item accounts for over 15% of the advertising budget, in Russia — according to conservative estimates, no less than 5% of the PR budget. This is not a souvenir 'just for the sake of it' — this is an identity carrier that either works for the brand or damages its impression faster than any bad advertisement.