A custom illustrative style is not always justified — it is an expensive solution, and investing in it without a reason is wasteful. There are three moments in a company's lifecycle when illustrations solve the task better than photos or icons.
In line with the type of business, illustrative style is especially needed for digital products with non-visualizable services (fintech, IT, insurance), medical and educational brands, where photos of people evoke a stock feeling, and brands with emotional positioning — such as Dropbox and MailChimp, which transitioned to a systematic illustrative style to create an emotional connection with the audience.
A common mistake among brands is perceiving illustrations as a substitute for a photo 'for beauty.' In reality, each visual language has its own area of responsibility, and mixing them up means wasting the budget unnecessarily.
| Criterion | Photography | Illustration | Icon |
|---|---|---|---|
| Task | Show reality, evoke trust through credibility | Explain abstraction, create emotion and uniqueness | Fast navigation, minimal meaning |
| When choosing | Physical product, credibility is important (food, real estate) | Digital or complex product, conceptualization is needed | Interface, where illustration is excessive |
| Cost of scaling | High — filming is needed for each medium | Medium — a library of elements accelerates the process | Low — simple geometry |
| Risk of obsolescence | High — people, trends, and locations change | Low — style lives for years with proper guidelines | Medium |
Illustrations are chosen when photos cannot convey the essence of the offer — the work of an algorithm, a financial flow, data protection. Photos are chosen when the authenticity of the object is important. Mixing them in one communication system without a clear rule of where to apply what is a typical reason for visual inconsistency in young brands.
Kaspersky Lab went down a path worth examining in detail because it shows the balance between freedom and control. The company developed a 40-page guideline with a library of ready-made graphic elements — characters, objects, and backgrounds. This is not an aesthetic solution but an economic one: the library reduced the time and cost of developing new illustrations by years ahead because designers do not need to reinvent the form each time.
A separate section of the guideline — background limitation. To adapt between posters, billboards, and interfaces, the company chose only four basic backgrounds: white, gray, green, and black. This limitation may seem modest, but it is precisely what keeps the style recognizable when transitioning from a smartphone screen to a billboard — the eye catches onto the recurring color logic faster than the character's shape.
The main question that many materials overlook is: how many style elements are sufficient to prevent illustrations from dispersing in the hands of different executors, yet not turn into a rigid constructor devoid of creative freedom. Practice shows: excessive detail in the guidelines kills the liveliness of illustrations just as quickly as the absence of such detail kills recognizability.
The minimal working set of rules that should be documented:
Six points are sufficient for 90% of cases. If the guideline expands to describe every pose and facial expression — this is a signal that the team is trying to replace the creative process with documentation, rather than guide it.
An illustration drawn for an app icon and the same illustration on a billboard — different tasks from the perspective of perception. The key tool here is a system of contour thickness ratios for different types of graphics: narrative illustrations, mini-illustrations and product icons. Without this system, an illustration either loses details when scaled down, or looks loose when scaled up.
Most failures of illustrative style occur not at the development stage, but at the stage of transfer to contractors and branches — where the guideline is read by a person who did not participate in its creation.
Developing an illustrative style is justified only if the decision is made consciously — tailored to a specific product task, not because "it looks good at competitors." A guideline that fits into six to seven fixed parameters with a ready-made library of elements lives for years and saves the budget on every new medium — this is how the system works at Kaspersky Lab and VK.
A custom illustrative style is not always justified — it is an expensive solution, and investing in it without a reason is wasteful. There are three moments in a company's lifecycle when illustrations solve the task better than photos or icons.
In line with the type of business, illustrative style is especially needed for digital products with non-visualizable services (fintech, IT, insurance), medical and educational brands, where photos of people evoke a stock feeling, and brands with emotional positioning — such as Dropbox and MailChimp, which transitioned to a systematic illustrative style to create an emotional connection with the audience.
A common mistake among brands is perceiving illustrations as a substitute for a photo 'for beauty.' In reality, each visual language has its own area of responsibility, and mixing them up means wasting the budget unnecessarily.
| Criterion | Photography | Illustration | Icon |
|---|---|---|---|
| Task | Show reality, evoke trust through credibility | Explain abstraction, create emotion and uniqueness | Fast navigation, minimal meaning |
| When choosing | Physical product, credibility is important (food, real estate) | Digital or complex product, conceptualization is needed | Interface, where illustration is excessive |
| Cost of scaling | High — filming is needed for each medium | Medium — a library of elements accelerates the process | Low — simple geometry |
| Risk of obsolescence | High — people, trends, and locations change | Low — style lives for years with proper guidelines | Medium |
Illustrations are chosen when photos cannot convey the essence of the offer — the work of an algorithm, a financial flow, data protection. Photos are chosen when the authenticity of the object is important. Mixing them in one communication system without a clear rule of where to apply what is a typical reason for visual inconsistency in young brands.
Kaspersky Lab went down a path worth examining in detail because it shows the balance between freedom and control. The company developed a 40-page guideline with a library of ready-made graphic elements — characters, objects, and backgrounds. This is not an aesthetic solution but an economic one: the library reduced the time and cost of developing new illustrations by years ahead because designers do not need to reinvent the form each time.
A separate section of the guideline — background limitation. To adapt between posters, billboards, and interfaces, the company chose only four basic backgrounds: white, gray, green, and black. This limitation may seem modest, but it is precisely what keeps the style recognizable when transitioning from a smartphone screen to a billboard — the eye catches onto the recurring color logic faster than the character's shape.
The main question that many materials overlook is: how many style elements are sufficient to prevent illustrations from dispersing in the hands of different executors, yet not turn into a rigid constructor devoid of creative freedom. Practice shows: excessive detail in the guidelines kills the liveliness of illustrations just as quickly as the absence of such detail kills recognizability.
The minimal working set of rules that should be documented:
Six points are sufficient for 90% of cases. If the guideline expands to describe every pose and facial expression — this is a signal that the team is trying to replace the creative process with documentation, rather than guide it.
An illustration drawn for an app icon and the same illustration on a billboard — different tasks from the perspective of perception. The key tool here is a system of contour thickness ratios for different types of graphics: narrative illustrations, mini-illustrations and product icons. Without this system, an illustration either loses details when scaled down, or looks loose when scaled up.
Most failures of illustrative style occur not at the development stage, but at the stage of transfer to contractors and branches — where the guideline is read by a person who did not participate in its creation.
Developing an illustrative style is justified only if the decision is made consciously — tailored to a specific product task, not because "it looks good at competitors." A guideline that fits into six to seven fixed parameters with a ready-made library of elements lives for years and saves the budget on every new medium — this is how the system works at Kaspersky Lab and VK.